Micro Machines V4
October 30th 2006 16:02
Available on: PS2, PC, PSP, DS
One of all games I have ever played in my life, Micro Machines has been one of the most difficult, yet rewarding games.
It is a racing game, with a twist, you are racing Micro Machines instead of regular cars. This makes it a whole different kind of racing game, you are essentially controlling a vehicle from outside like it were remote controlled.
Since the game is based on small toy cars being raced, the race tracks as such are real life locations, such a desk, a library, the beach, even a shopping center but huge, think ‘Toy Story’ with racing. The tracks are generally colorful and designed very well. The problem however is that there aren’t too many variations of some levels, there is nothing that will make you want to come back and play one level or another again. They are also too short to get the adrenalin rolling and let you enjoy them that much more, but really, they aren’t for us adult types, they are for kids, ages 6 and up, or in general however old you are when you first pick up a controller.
Physics is something you won’t see being mentioned too often for games targeted at children. Yet Micro Machines V4 has a very advanced physics engine built in, it’s the same kind that is used in high rating commercial games such as ‘Max Payne 2’ or ‘Half-Life 2’. Race for instance on top of a pool table and you can knock over cups which fall realistically, you can race in a barn where there are eggs that roll down a conveyor belt in a realistic manner. Unfortunately the physics isn’t perfect, and certainly not used to the degree I would have liked it to, that is to actually affect the way you race on a track, so it really is no more than a cosmetic addition.
Like any other good ‘kiddy’ type racer, here you are able to get weapons by way of ‘pick ups’. They are quite varied; from plasma rifles too heat seeking rockets. While the weapons don’t in fact destroy the other racer that is being targeted it does affect the other racers ability to drive efficiently, their Micro Machine slows down, loses traction, and in this way starts losing. Naturally the more any one player has been hit the more difficult it is to drive.
While most racing games revolve around the concept of coming first or last in a race Micro Machines adopts a different method. All the racers are onscreen at any one time in Micro Machines, players lose by falling behind so much that they are no longer on the screen, when there is only one player left on the screen that player wins a point. This continues until one player has made so many points and the other player has lost all his/her points.
Micro Machines V4 is targeted at kids, there is nothing else to really say about it, adults might find it fun, but only for a little while, kids will get the most out of it, its easy to pick up and play, and fun for just long enough for them to enjoy so it doesn’t get too boring for them.
Highly recommended for kids of ‘all’ ages.
Screenshots:
One of all games I have ever played in my life, Micro Machines has been one of the most difficult, yet rewarding games.
It is a racing game, with a twist, you are racing Micro Machines instead of regular cars. This makes it a whole different kind of racing game, you are essentially controlling a vehicle from outside like it were remote controlled.
Since the game is based on small toy cars being raced, the race tracks as such are real life locations, such a desk, a library, the beach, even a shopping center but huge, think ‘Toy Story’ with racing. The tracks are generally colorful and designed very well. The problem however is that there aren’t too many variations of some levels, there is nothing that will make you want to come back and play one level or another again. They are also too short to get the adrenalin rolling and let you enjoy them that much more, but really, they aren’t for us adult types, they are for kids, ages 6 and up, or in general however old you are when you first pick up a controller.
Physics is something you won’t see being mentioned too often for games targeted at children. Yet Micro Machines V4 has a very advanced physics engine built in, it’s the same kind that is used in high rating commercial games such as ‘Max Payne 2’ or ‘Half-Life 2’. Race for instance on top of a pool table and you can knock over cups which fall realistically, you can race in a barn where there are eggs that roll down a conveyor belt in a realistic manner. Unfortunately the physics isn’t perfect, and certainly not used to the degree I would have liked it to, that is to actually affect the way you race on a track, so it really is no more than a cosmetic addition.
Like any other good ‘kiddy’ type racer, here you are able to get weapons by way of ‘pick ups’. They are quite varied; from plasma rifles too heat seeking rockets. While the weapons don’t in fact destroy the other racer that is being targeted it does affect the other racers ability to drive efficiently, their Micro Machine slows down, loses traction, and in this way starts losing. Naturally the more any one player has been hit the more difficult it is to drive.
While most racing games revolve around the concept of coming first or last in a race Micro Machines adopts a different method. All the racers are onscreen at any one time in Micro Machines, players lose by falling behind so much that they are no longer on the screen, when there is only one player left on the screen that player wins a point. This continues until one player has made so many points and the other player has lost all his/her points.
Micro Machines V4 is targeted at kids, there is nothing else to really say about it, adults might find it fun, but only for a little while, kids will get the most out of it, its easy to pick up and play, and fun for just long enough for them to enjoy so it doesn’t get too boring for them.
Highly recommended for kids of ‘all’ ages.
Screenshots:
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