Well you can tell 90% of these games SHOULDN’T be played by little kids from their titles alone (or not, I mean seriously ‘reservoir dogs’ is obviously a game about cute puppies). But anyways, in the interest of fairness, ethical journalism and all the rest...
Not Recomended for Children:
Gangs of London
The Sopranos
Grand Theft Auto: Vice City Stories
Reservoir Dogs
Mortal Kombat: Unchained
Scarface: The World is Yours
The Godfather: Mob Wars
Saints Row
Dead Rising
Just Cause
MediaWise Recommended Games for Children and Teens
Nintendo hit the spot with Nintendo fans worldwide with ‘Super Smash Brothers’ on the Nintendo 64 taking its proven ‘Mario Kart’ formula and exchanging the karting with fighting.
Then Nintendo made it even better with the sequel ‘Super Smash Brothers: Melee’ for the GameCube. ‘Melee’ has been touted as one of the, if not THE best multiplayer game on the GameCube.
Naturally Nintendo fans are itching for the newest iteration ‘Super Smash Brothers: Brawl’ coming to the Nintendo Wii. It is promising full online multiplayer (unlike on the GameCube and Nintendo 64) and a larger selection of characters to choose from (not unexpected) with all the fun from the previous two games put together.
Hasn’t slept in five days, been waiting for hours for his little old Wii, just find out more about this... character. Check out how his friends are holding back fits of laughter in the background.
One of the first screenshots of the game, poor quality is due to scan
Electronic Arts, publisher of the über popular best-seller ‘The Sims’ is embracing Nintendo’s Mii concept with the ‘The Sims’ for Wii.
Nintendo aims to use the Mii concept to sell the Wii to the casual gamer, something that seems to have gotten off to a flying start that is now attracting EA’s attention.
So what does this mean for gamers? Well put simply, if you’re looking for an exclusive spin on ‘The Sims’ you’ll only be getting it on the Nintendo Wii.
Release Date: US: November 9, 2006 Japan: January 11, 2007, Europe: December 1, 2006
Available on: Xbox 360 (exclusive title)
Box Cover
Quirky graphics, quirky game. ‘Viva Piñata’ is a game oriented towards kids but might just have enough quirkiness to go well with some adults too.
If you have ever played any of the ‘Sims’ games by maxis (particularly ‘Sim Safari’) you should be mildly familiar with this concept. You have a world, and you are to make it large and abundant with lots of critters.
The piñata’s are literally creatures that come visit your world, if they like what they see, they stay. There is a food chain involved (yes, apparently piñata’s eat one another), and environments that need to be considered. With 60 different piñata’s it may take a while to get them all to visit and stay.
The game may end up being too complex for kids to take full advantage of due to the many options the player has available to attract piñata’s his or her world. While it seems to be marketed so specifically at younglings it may well be the case it is a more ‘kids of all ages’ game. Well is it? Difficult to tell, all I can say so far is that it seems to be targeted solely at kids. We’ll see when it is released.
Release Dates: US: November 19, 2006 Japan: December 31, 2006 Europe: December 8, 2006, Australia: 9th December 2006
Available on: PlayStation 2, Game Boy Advance, Nintendo DS, PC, PlayStation Portable, Nintendo Wii, Xbox 360, Playstation 3
Box Cover (for Nintendo Wii)
Like ‘Monkey Balls Banana Blitz’ ‘Rayman Raving Rabbids’ is mini-game oriented. Using the Wii-Mote’s motion sensing abilities the developers have moved the Rayman franchise away from the typical platformer it has been over the years so that it may take full advantage of Nintendo’s new controller.
While ‘Rayman Raving Rabbids’ may look better graphically on the Xbox 360 and Playstation 3 (pending release) it will undoubtedly be the most fun on the Nintendo Wii. Sure, you might think I’m biased, but the reality of the matter is the development team behind Rayman decided to switch focus from platformer to mini-game oriented after seeing the Wii-Mote. The latest Rayman may not be exclusive to the Wii, but by the looks of things it has been conceived, designed and built up around Nintendo’s freehand controller.
Instead of button mashing as one would do with the Xbox 360 and Playstation 3, with the Wii it will be hands waving here and there, more fun? Well the games development team would like to think so.
‘Raving Rabbids’ storyline isn’t at all clear, what we know for sure is that there is a definite story behind it. If past Rayman games are anything to go by the story will be light and simple, but substantial enough to enjoy. I’m guessing it will be something about the ‘Rabbids’ (the rabbit look-alikes seen in the trailer) invading Rayman’s world.
The trailer provided demonstrates how the Wii-Mote operates in some of the mini-games in a rather comical fashion, giving the Rabbids control of the Wii-Mote and letting loose.
There is no real violence anywhere in the game, at worst it is cartoon violence. Nothing you haven’t seen on Looney Tunes. I believe the age it will appeal to is fairly broad. Perhaps I can go even further and say that it is near the videogame equivalent of Looney Tunes.
Release Dates: US: November 19, 2006 Japan: December 31, 2006 Europe: December 8, 2006, Australia: 9th December 2006
Availble on: Nintendo Wii
‘Far Cry: Vengeance’ is an FPS (first person shooter) game from the popular jungle oriented game franchise ‘Far Cry’.
When Ubisoft announced it was coming to Wii it came as a bit of a shock to the general community, sure it is apparent Ubisoft is a key supporter of the Nintendo Wii with many games to be released on it, including ‘Red Steel’ which is another FPS, but Far Cry was always regarded as a graphics powerhouse oriented game franchise, something the Nintendo Wii isn't tooting its horn on.
First screenshots didn’t do much to create hype unfortunately, as they were bad quality and not showing much innovation, unlike other games Ubisoft shall release such as ‘Red Steel’.
The latest trailer has been released though, and it looks like there has been a marked improvement in graphics from the first screenshots released for the game. The demonstration of the Wii-Mote in action is also exceptionally well done.
ESRB has given it a mature rating, and it is not recommended for people below 17 to play. It is a cross between ‘Jurassic Park’ and ‘Rambo’, so if you are comfortable with letting your kids (or yourself) watch those movies then you are in the clear here.
Many people claim the Wii will lose out due to its lack of graphics power. Nintendo insists that people will buy the Wii simply because its fun and not because of graphics.
Looking at games from the Xbox 360/playstaiton 3 and comparing them to the Nintendo Wii it is obvious the Wii games don’t look as good. However, just how big is the difference? Will you even notice the difference after playing a game from the Wii for more than a half hour?
Why do they review graphics in games? ‘Oh look at the pretty ripple effect’ for instance, yeah, so what? Nice to look at, but just how much will I be concentrating on it while playing the game?
I know for a fact no matter how good a game looks, at some point you cease to tell the difference between appearances. Sure a still shot looks all pretty, but play a game for a bit more than ten or fifteen minutes and you don’t really take note of the great graphics.
Despite what you have just read, I confess graphics comparisons in games is quite fun, even if as shallow as a puddle of water. I took a screenshot (courtesy of IGN) from ‘Madden NFL 2007’ a popular cross-platform game, one screenshot is from the Xbox 360, the other from the Nintendo Wii.
While they are many racing games coming to the Nintendo Wii, and heres hoping most if not all will be extremely fun, none of the franchises carry the heritage that ‘Need for Speed’ does, so it is no surprise many peoples are betting on ‘Need for Speed: Carbon’ to take out the top spot for ‘most fun racing game on Wii’.
‘Carbon’ revolves around underground racing, cops and all. Cut scenes are FMV based, that is ‘Full Motion Video’ with real life actors, and cheesy as ever. Have you Seen ‘The Fast and the Furious’ or any movie from that franchise? Yeah, it is about that cheesy with some extra cheese sauce added for good measure. What you see in the cut scenes are the essence of the game, cool people, half naked women, and fast cars. Bad influence to children? I’d say yes, if you’re buying this for a youngling I suggest you stick tight to him/her and make sure they aren’t being too negatively influenced.
‘Need for Speed: Most Wanted’ is the prequel to ‘Carbon’, and in a sense one could say ‘Carbon’ is all that was ‘Most Wanted’ minus some annoyances with some extras and thrown into the mix some night races. Think ‘Need for Speed: Underground’ which was based during night time taking place in the underground without cops chasing you or anything, cross ‘Need for Speed: Hot Pursuit’, which while not set in the night in an underground setting had cops chasing after you (ironic eh?).
Interestingly ‘Need for Speed: Carbon’ is being released on just about every platform currently on the market, and coming to the market, from the humble Gameboy Advance all the way up to the Playstation 3. The advantage the Wii has above the others is obvious, the Wii-Mote. Will it be the difference here that will make ‘Need for Speed: Carbon’ the most appealing on the Nintendo Wii?
Until we can find out, heres a video demonstration of the game in action:
Simple yet fun, that is Nintendo's aim with the Wii. To get the person who has never played a game before to pick up the Wii-mote and give it a whirl through.
Mii is a concept that has been introduced with the Wii (see the pun?).
Essentially Mii is an avatar that you can make to look like you (or anyone in general) by going through many hundreds (possibly thousands) of options with your Wii console to create. Hair, eyes, nose, everything can be adjusted to look like you, or like your freaky landlord… or anyone else on the whole wide world.
As you can see form the video below, all the characters that play look cartoony and have a very unique art style, they are the ‘Mii’s’ and as such are fully customizable, when you create your own Mii he or she will look the same in all Wii-Games. There have been hints at allowing third parties to develop games using Mii’s but nothing has come of them thus far.
So far there are three Wii-Games titles announced, ‘Wii-Sports’, ‘Wii-Music’ and ‘Wii-Motor Sports’ announced, the latter two are announced while Wii-Sports will be included free with the console.
Just something thrown in for fun, someone made a program that is like the Mii maker Nintendo is offering. It still lacks alot of the options Nintendo provides with its version of the program but I think you will find this to be a nice taster of whats to come. Click here to give it a shot.
Mario, who is the mascot of Nintendo, may have finally met his match in the gaming world. Sure he may be the most influential and recognizable gaming guy on the planet, but with the Mii’s he faces a serious challenge.
Mii’s who have far more mainstream appeal and an audience consisting of everyone of all ages has the edge in this little game and as such may very well end up trumping Mario come the Wii.
You have the person who has next to no idea what videogames are and what purpouse they serve and thus think they're 'murder simulators' who spouts out nonesense, then you have the gamer who doesn't know whats going on but just wants to keep his games who also spouts out nonesense, then finally you have that one lone voice of reason who doesn't speak.
We have Jack Thompson, an attorney out to try and ban the sale of violent videogames to minors, then we have Adam Sessler, the gamer who’s convinced Jack Thompson is ignorant and too conservative, and despite having some grounding to his thoughts has nothing to base it on, and finally we have Mark Friedler who is quiet, doesn’t say much but would probably have had the most educated debate with Jack Thompson had he not remained so quiet.
Seeing the video it is obvious that Adam Sessler is not an authority on the matter, it is obvious that Jack Thompson has done his homework and it is apparent Mark Friedler knows what he’s talking about, but just doesn’t talk ENOUGH of it.
While many people claim Jack Thompson is out to ban videogames as a whole (and certainly that may be the case) he also appears to be willing to compromise and simply make it law, like in Britain, as he says it is law not to sell mature rated games to children. Fair enough? Definitely, however Adam Sessler insists that is going against freedom of speech, even arguing the fact Britain does have the equivalent of freedom of expression, ‘no they don’t’ he says.
Why this debate will never reach anywhere is perfectly demonstrated in the video, the gamer is too wrapped up with attacking the lawyer who has his facts straight, the one who can have a bit of a meaningful debate with the lawyer doesn’t talk enough.
I think it is perfectly reasonable to ban the sale of violent games to minors, it isn’t censorship so much so it is making up for where the parents refuse to, like making it law to wear your seatbelts, or to not drive above the speed limit. It makes sense, and can hardly be considered censorship.
But Jack Thompson unfortunately isn’t the calm collected person he is in the video, unfortunately he does have his habits of acting out of hand and suing the wrong people at the wrong time (he has sued a webcomic ‘Penny-Arcade for instance for defamation). Adam Sessler will always be like that, and will have his many and varied supporters, while Mark Friedler will probably never talk enough, or confront Jack Thompson head on as he should since he obviously is on the other end of the spectrum in terms of opinions yet, unlike Adam Sessler, has intelligent things to say.
Since this is the reality, and state of the debate, we can tell for sure it isn’t going to get anywhere. The videogame industry will lose if mature rated games aren’t allowed to be sold to minors.
However it may well be for the best, as Jack Thompson points out in the following video (against an Adam Sessler equivalent Tony Romando) that minors do in fact get influenced by violent media, not adults, but minors. That doesn’t give anyone an authority to ban violent games, but it does give law makers reason to ban its sale and/or exposure to minors.
Seems like the pro-choice side of the whole debate (Adam Sessler etc) wants to blame parents, and yes, probably parents should be better educated at what their children play. But if and when they don’t or refuse to take care of their children the law should take over and make it that much harder for kids to get these games. For instance you don’t see liquor shops selling to kids, doesn’t mean kids can’t drink alcohol. Sure it might be seen as obscene, a health hazard etc, and as such the law doesn’t allow children to drink alcohol (under 15 I believe) it won’t stop parents from buying the alcohol and letting their kids to drink it with full knowledge of the fact. No one can stop that, in the same way no one can stop parents getting violent games for kids. But this is another story altogether, doesn’t mean it shouldn’t be banned to begin with. As the pro-choice also argues (somewhat ambiguous to the concept of ‘parents fault) is that these violent games aren’t meant for kids to begin with. If they aren’t, why not legislate against kids playing and/or buying them? Hence the loop starts and parents are blamed again.
Then we move to the conservative (Jack Thompson) side of the thing, sometimes he’s calm and collected, and suggests good ideas such as banning sales of Mature rated games to kids, but other times he goes nuts and says they are murder simulators and that they should be banned all together, or he goes around claiming to be an expert (in the second video he is introduced as such) and then goes and doesn’t claim to be an expert (as he humbly says in the first video here). Now this is where the problem comes in, this news is distributed on the internet, and the gaming community, who quite frankly is not as ‘mature’ as it’s cut out to be by reading user comments, leaps onto this moment of anger Thompson has unleashed and the debate takes another lap.
That is all you can pretty much say about the people who argue in this debate, there is an end to it, certainly not one of censorship, but also certainly not one of pure liberalism, however it won’t ever be reached under the current situation.
Who is it to say what a mature game is? I hazard to say Nintendo is the most mature game development company on the planet, it has games suitable for all ages, and games suitable for adults only. Not because these games are violent in nature, but
Available on: Wii (To be released 19th of November 2006 in the USA and 9th of December 2006 in Australia)
Release Date: Wii Launch title (available same day Wii reaches store shelves)
Box cover
The Legend of Zelda franchise is the equivalent of ‘The Lord of the Rings’ to the gaming world.
No doubt you now understand the driving force of the sheer hype that is being built around the latest instalment that will be launched with the Nintendo Wii. Shigeru Miyamoto, the designer of this game said the goal was to create the best Legend of Zelda game ever, one that is to be even better than ‘Legend of Zelda: Ocarina of Time’.
Near impossible, ‘Ocarina of Time’ has scored more 10/10’s than any other game in history by a huge margin. Now the question is if the freehand remote can do for ‘Twilight Princess’ what 3D graphics did for ‘Ocarina of Time’.
Unfortunately thus far, with only a few days for its release in the US not much is known about the game. All we can do is assume what Mr. Miyamoto is saying about it is true, that it is going to be the best of the best of the ‘Legend of Zelda’ franchise.
‘Twilight Princess’ was originally slated to be released on the GameCube about a year ago, Shigeru Miyamoto decided to hold back its release, no doubt to add more features to it, refine it some more not to mention create another version of the same game that will run on the Nintendo Wii and take advantage of its free hand controller.
To get your taste buds going I have managed to swipe a video of the opening segment of ‘Twilight Princess’, as you can see the world through which Link (the protagonist) is riding Epona (his horse) is huge.
All driving games that are currently slated to be released on the Nintendo Wii have control mechanics designed in such a way to make use of the Wii-motes tilt detection ability.
Stil shot demonstrating Wii's driving gameplay capability
The control mimics an actual steering wheel, you simply hold the wii-mote on its side and tilt it left or right, whichever way you want to steer.
So far there are several Wii driving games set for release are GT Pro Series, Cars, Need for Speed: Carbon, Tony Hawk’s Downhill Jam, Monster 4x4 and Excite Truck.
The one I am personally most excited about is ‘Excite Truck’. Why I like this one racing game above all the others is simply that it represents the Wii in some ways, it is exaggerative, it is big, and it is unconventional, and because of all that it looks to be the most insanely fun of all the racing games to be released on the Wii.
Available on: Wii (To be released 19th of November 2006 in the USA and 9th of December 2006 in Australia)
Release Date: Wii Launch title (available same day Wii reaches store shelves)
Box Art
While Nintendo’s Wii-Sports will come out of the box with Wii it simply doesn’t have the depth of Super Monkey Ball (SMB) within it (quite purposely on Nintendo’s behalf).
Do you like tennis? Baseball? Boxing? Well all those questions are redundant because Super Monkey Ball Banana Blitz will not simulate those games so much so it will keep your body busy doing stuff that draw inspiration from those games. Yes, there’s tennis, there’s baseball and there’s boxing mini-games in SMB but they aren’t the real thing, what they are though is really fun.
Kids will love it, because they will be directly interacting with what’s happening on screen rather than pushing buttons. Adults will love it for the same reasons, why wouldn’t you? Swing your arm this way, point on the screen that way, simple and fun. You have to agree it is more fun than pushing around a joystick.
The advantage of games like SMB is the fact they are built around the controller, there aren’t any mini-games in SMB that were made and forced onto the controller setup so much so the games were built around the controller. So no to realism, but yes to fun.
Probably the best example of Wii’s gaming capability is shown in SMB’s trailer:
If you haven’t heard of Neopets, then you have now.
One of the most popular Neopets
The game of Neopets, or more like, the massive online world that is Neopia is not too dissimilar to Pokemon, it borrows a leaf from the Pokemon in that your Neopets (which are colourful creachers that are your pets) can fight other Neopets, your Neopets for instance can level up and gain stat boosts
While it isn’t Pokemon, it sure is just as, if not more fun and colourful than the best Pokemon game websites on the Internet. There are dozens and dozens of games you can play online, and dozens of activities you can do with your Neopets. You can participate in the Neopets stock market, or build a house for your Neopet among other things.
Upon signing up you are asked for your age, definitely helps in terms of security as the game is custom tailored to the age the player is.
Comes with my highest recommendations.
You can visit www.neopets.com right now and see for yourself.
Available on: Wii (Nintendo Wii is set to be launched on November 19th 2006 in the US, and 7th November 2006 in Australia)
Release date of game: TBA (Japan December 31, 2007?)
Box Art
Mario’s name is synonymous with games and he is perhaps the most successful franchise in history.
The Super Mario franchise is so popular in fact, Mario is more readily recognized than Mickey Mouse by children.
This popularity has led to dozens of Mario spin offs, including but not limited to ‘Super Mario Paint’, ‘Super Mario Tennis’, ‘Super Mario Kart’, ‘Mario Kart DS’ among more.
With every new console however, Nintendo delivers at least one game that is the core of Mario, one in which he’s (and as such the player) is given a world to explore and play in the usual Mario way, jumping on bad guys, finding coins etc...
With the up and coming ‘Super Mario Galaxy’, there will be no world to explore, it has, as the name would suggest, been replaced by a galaxy.
His latest adventure is shaping up to be his biggest ever, from both a critical standpoint and game play standpoint. Fans of the series are expecting the same jump in fun from Mario as when Mario moved from 2D to 3D with the Nintendo 64.
Will it deliver on that promise with the free hand controller (dubbed Wii-mote)? Well if it doesn’t, it sure is going to come darn close.
Release date of Wii: 19th of November 2006 in the USA and 7th of December 2006 in Australia, all games listed below will be released before 1st of January 2007.
Unlike the GameCube which had a slow start, Nintendo seems to have no intention on slowing down game development and releases on the Wii with 62 titles set to be released within the launch window and before 2007 comes around. Lots of third party titles and first party Nintendo titles.
Keep in mind however that the Nintendo Wii can run all GameCube games straight from the disk so you can add all those to the launch line up.
Here they are:
The Legend of Zelda: Twilight Princess
Wii Sports
Excite Truck
Call of Duty 3
Marvel: Ultimate Alliance
Rapala Tournament Fishing
Tony Hawk's Downhill Jam
World Series of Poker: Tournament of Champions
Dragon Ball Z: Budokai Tenkaichi 2
Trauma Center: Second Opinion
Madden NFL 07
Need for Speed Carbon
Happy Feet
Rampage: Total Destruction
The Grim Adventures of Billy & Mandy
The Ant Bully
Elebits
Super Monkey Ball: Banana Blitz
Metal Slug Anthology
Super Swing Golf
Avatar: The Last Airbender
Cars
SpongeBob SquarePants: Creature from the Krusty Krab
Far Cry: Vengeance
Red Steel
GT Pro Series
Monster 4x4 World Circuit
Rayman Raving Rabbids
Open Season
Tom Clancy's Splinter Cell Double Agent
Ice Age 2: The Meltdown
These are the mainstream games, there will also be virtual console (VC) games released that you can download to your Wii console. These games are from a few generations ago and contain games such as Super Mario 64.
VC titles available by the end of 2006 includes:
Available on: Wii (To be released 19th of November 2006 in the USA and 9th of December 2006 in Australia)
Release Date: Wii Launch title (available same day Wii reaches store shelves)
While we may have ‘Wii-Sports: Golf’ in the works that will be available to us right out of the box with the Wii, it is only meant as an appetizer for the real big deal golf game that would eventually be made for the Wii.
Seeing the Nintendo Wii and its freehand controller it should automatically click that golf would work great on it, and work it has with Super Swing Golf.
Ok so the name is about as cheesy as it gets, and if you see some screenshots and a trailer of the game you’ll see it only backs up that theory.
But cheesy’s good of course, after all who wants to be stuck with regular boring golf anyway?